12 April 2014

Abstract Factory Design pattern -- Design Patterns

 Provide an interface for creating families of related or dependent objects without specifying their concrete classes. 
Participants

       The classes and/or objects participating in this pattern are:
  • Abstract Factory  (Continent Factory):
          Declares an interface for operations that create abstract products
  •  Concrete Factory   (Africa Factory, America Factory)
         Implements the operations to create concrete product objects
  • Abstract Product   (Herbivore, Carnivore)       
        Declares an interface for a type of product object
  •  Product  (Wildebeest, Lion, Bison, Wolf)

         Defines a product object to be created by the corresponding concrete factory
implements the Abstract Product interface  
  • Client  (Animal World) 
         Uses interfaces declared by Abstract Factory and Abstract Product classes

   Real Time Example for Abstract Design Pattern

 using System;
namespace Abstract.Structural
{
  /// <summary>
  /// MainApp startup class for Structural
  /// Abstract Factory Design Pattern.
  /// </summary>
  class MainApp
  {
    /// <summary>
    /// Entry point into console application.
    /// </summary>
    public static void Main()
    {
      // Abstract factory #1
      AbstractFactory factory1 = new ConcreteFactory1();
      Client client1 = new Client(factory1);
      client1.Run();

      // Abstract factory #2
      AbstractFactory factory2 = new ConcreteFactory2();
      Client client2 = new Client(factory2);
      client2.Run();

      // Wait for user input
      Console.ReadKey();
    }
  }
  /// <summary>
  /// The 'AbstractFactory' abstract class
  /// </summary>
  abstract class AbstractFactory
  {
    public abstract AbstractProductA CreateProductA();
    public abstract AbstractProductB CreateProductB();
  }

  /// <summary>
  /// The 'ConcreteFactory1' class
  /// </summary>
  class ConcreteFactory1 : AbstractFactory
  {
    public override AbstractProductA CreateProductA()
    {
      return new ProductA1();
    }
    public override AbstractProductB CreateProductB()
    {
      return new ProductB1();
    }
  }
  /// <summary>
  /// The 'ConcreteFactory2' class
  /// </summary>
  class ConcreteFactory2 : AbstractFactory
  {
    public override AbstractProductA CreateProductA()
    {
      return new ProductA2();
    }
    public override AbstractProductB CreateProductB()
    {
      return new ProductB2();
    }
  }
  /// <summary>
  /// The 'AbstractProductA' abstract class
  /// </summary>
  abstract class AbstractProductA
  {
  }
  /// <summary>
  /// The 'AbstractProductB' abstract class
  /// </summary>
  abstract class AbstractProductB
  {
    public abstract void Interact(AbstractProductA a);
  }
  /// <summary>
  /// The 'ProductA1' class
  /// </summary>
  class ProductA1 : AbstractProductA
  {
  }
  /// <summary>
  /// The 'ProductB1' class
  /// </summary>
  class ProductB1 : AbstractProductB
  {
    public override void Interact(AbstractProductA a)
    {
      Console.WriteLine(this.GetType().Name +
        " interacts with " + a.GetType().Name);
    }
  }

  /// <summary>
  /// The 'ProductA2' class
  /// </summary>
  class ProductA2 : AbstractProductA
  {
  }
  /// <summary>
  /// The 'ProductB2' class
  /// </summary>
  class ProductB2 : AbstractProductB
  {
    public override void Interact(AbstractProductA a)
    {
      Console.WriteLine(this.GetType().Name +
        " interacts with " + a.GetType().Name);
    }
  }
  /// <summary>
  /// The 'Client' class. Interaction environment for the products.
  /// </summary>
  class Client
  {
    private AbstractProductA _abstractProductA;
    private AbstractProductB _abstractProductB;
    // Constructor
    public Client(AbstractFactory factory)
    {
      _abstractProductB = factory.CreateProductB();
      _abstractProductA = factory.CreateProductA();
    }
    public void Run()
    {
      _abstractProductB.Interact(_abstractProductA);
    }
  }
}

Output
ProductB1 interacts with ProductA1
ProductB2 interacts with ProductA2






     
    


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